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+ height * rotate_vector_cos, rotate_vector_sin * height + rotate_vector_sin * height + rotate_vector_sin * height + rotate_vector_sin * height], // top left [left_edge, 0], // drop to axis [left_edge, -extra_depth], // top left [left_edge, 0], // drop to axis [left_edge, -extra_depth], // bottom horizontal rib h_wall(h=4, l=right_rib_x); } module knurled_finish(ord, ird, lf, sh, fn, rn .

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