3
1
Back

Cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 -7.40505 6.86814 facet normal 0.772589 -0.634804 0.0114014 facet normal -3.267685e-001 -5.718457e-001 7.524725e-001 facet normal -3.727482e-02 2.755958e-03 -9.993013e-01 facet normal -0.946371 0.307492 0.099151 facet normal -0.816006 -0.545394 -0.191519 facet normal -0.0624761 0.0761267 0.995139 vertex -7.34655 -1.56356 6.0001 facet normal 0.631363 0.769325 0.0975683 facet normal -0.367742 -0.111554 0.923213 facet normal 7.287489e-01 4.933528e-03 6.847633e-01 vertex -1.088040e+02 9.665134e+01 5.729638e+00 facet normal -0.634341 -0.773053 -5.92546e-06 facet normal 0.560081 -0.682453 0.469646 facet normal 0.0153859 0.484645 0.874575 facet normal -0.0980045 0.995186 0 vertex 2.42705 -1.76336 0 vertex -0.4 3.34544 6.59 facet normal 0.0376556 -0.382438 0.923213 facet normal -0.550873 -0.679084 0.485163 facet normal 0.678848 0.362853 -0.63836 facet normal -0.491592 -0.262765 0.830236 facet normal 0.106256 -0.442581 0.890411.

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