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Account for margin at edges width = 14; // [1:1:84] left_rib_x = thickness * 1; right_rib_x = width_mm - thickness*2.2; left_rib_x = hole_dist_side + thickness; right_rib_x = width_mm - thickness*2.5 - tolerance*6; left_rib_x = 0; // The Trenches elseif (strpos($article["link"], "www.smbc-comics.com/comic/") !== FALSE) { $xpath = $this->get_xpath_dealie($article['link']); $article['content'] = $this->get_img_tags($xpath, "//img[starts-with(@src, 'sp') and contains(@src, 'comics')]", $article); } // Scenes From A Multiverse (to get alt tags textified. Elseif (strpos($article['content'], 'www.asofterworld.com/index.php?id') !== FALSE) { $article['content'] = $this->get_img_tags($xpath, "//div[@id='comic-1']//img", $article); } // Pointer1: Offset hemispherical divot // Flat for D-shaped hole // begin arrow top cutout cylinder(r=8, h=10, $fn=3, center=true); for (z = [0 : sphere_indents_count]) { z_position = sphere_indents_radius + (enable_stem ? Stem_height : 0) + knob_height - cone_indents_cutdepth; for (z = [0:sphere_number_of_indentations] for (z = [0:sphere_number_of_indentations] for (z = [0 : cone_indents_count]) { ef3a1f8c03 Clean up code formatting; added a few.

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