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Bottom right [right_edge, rotate_vector_sin * height], // top edge radius circle_height = 1; top_margin = (board_height - hole_vdist) / 2; hole_vert = (board_height - hole_vdist) / 2; hole_margin = 1; // actually.. I don't know what this does. Pad = 0.2; // Padding to maintain manifold // // this gets added to.

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