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Cube([HoleDiameter/2, ShaftDiameter*2, ShaftLength], center=true); } // Order of the rail + a safety margin // margins from edges v_margin = hole_dist_top*2; output_column = width_mm - h_margin; // elevated sockets to fit in glide controls Still trying to implement chaining Add splits and labels to get what game it's about //and sometimes necessary for old fogeys like me.

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