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100644 Panels/luther_triangle_vco_quentin_v3_blank.stl.stl create mode 100644 Hardware/PCB/precadsr/ao_symbols.lib delete mode 100644 Fireball/Fireball.kicad_sch Update Fab Plant Research Table of Contents Near Future Sequencer MK's 5-step sequencer, expanded to 8 notes means ~$16-20 in parts, depending on PCB sandwich, making some final-ish decisions about connecting to front panel 24ca7abc85 Added schmancy pcb for v2 front panel Added schmancy pcb for v2 front panel Added schmancy pcb for v2 front panel and Pin 1, steel retention lug, lateral left PCB mount, http://cherryamericas.com/wp-content/uploads/2014/12/mx_cat.pdf Cherry MX keyswitch, 2.25u, plate mount, http://cherryamericas.com/wp-content/uploads/2014/12/mx_cat.pdf Cherry MX keyswitch, 2.00u, plate mount, http://cherryamericas.com/wp-content/uploads/2014/12/mx_cat.pdf Cherry MX keyswitch 2.75u Matias/ALPS keyswitch, 2.25u, http://matias.ca/switches/ Matias ALPS keyswitch 1.75u Matias/ALPS keyswitch, 1.00u, PCB mount, https://www.neutrik.com/en/product/nc4mamh-ph A Series, 3 pole female XLR receptacle, grounding: mating connector shell and front panel, vertical PCB mount, https://www.neutrik.com/en/product/nc5mbh B Series, 3 pole XLR female receptacle with 6.35mm (1/4in) stereo jack, switched, with chrome ferrule and offset PCB pins, https://www.neutrik.com/en/product/nmj6hcd3 M Series, 6.35mm (1/4in) mono jack, switched, fully threaded nose, sleeve contact/front panel connection, https://www.neutrik.com/en/product/nrj6hf-1-au Slim Jacks, 6.35mm (1/4in) stereo jack, switched, with a diode to U2-3 Glide In - U1-13 (can get at from top when assembled Stop Switch - 10 - center_adjust; center_col = width_mm/2; vertical_space = height - 25; // build up seven rows; middle one unused row_2 = row_1 + v_margin + 12; row_2 = row_1 + vertical_space/7; cv_in_1a = [left_col, row_3, 0]; left_rib_x = thickness * 1; right_rib_x = width_mm - thickness*2; left_rib_x = thickness + 6 + tolerance; extra_depth = 75 + tolerance; rotate_vector_cos = 0.94; // 'x' of 20 degree rotation rotate_vector_sin = 0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height - v_margin; working_increment = working_height / 7; // Depth of the initial grant or subsequently, any and all other Contributors related to Product X, those performance claims.

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