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// 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height - v_margin - title_font; saw_out = [output_column, bottom_row, 0]; fm_in = [input_column + h_margin/2, row_1, 0]; audio_out_2 = [right_col, row_1, 0]; fm_pot.

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