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Rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height - v_margin - title_font; saw_out = [output_column, row_2, 0]; fm_in = [input_column + h_margin/2, row_1, 0]; triangle_out = [width_mm-h_margin-working_width/4, row_1, 0]; square_out = [output_column, bottom_row, 0]; c_tune = [width_mm/2 - h_margin, top_row, 0]; f_tune = [second_col, third_row, 0]; saw_out = [output_column, row_2, 0]; pwm_in = [input_column - h_margin/2, bottom_row, 0]; cv_in = [first_col, fourth_row, 0]; pwm_cv_lvl = [width_mm - h_margin.

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