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9.249709e+01 4.255000e+01 facet normal -0.331809 -0.353578 0.874577 facet normal 0.401165 0.9133 -0.0703578 facet normal 2.167737e-001 -9.762219e-001 0.000000e+000 vertex -3.363539e+000 -6.257409e+000 9.983999e+000 vertex -4.567763e+000 -3.354764e+000 2.496000e+001 vertex 3.086953e+000 4.721622e+000 1.747200e+001 facet normal 0.995186 0.0973393 0.0113559 vertex -1.07374 5.71699 21.335 facet normal 0.00743445 0.0992344 -0.995036 vertex 8.08754 -5.87293 0.0486796 facet normal 0.112087 -0.551317 -0.826732 vertex 1.10704 2.68091 18.9333 facet normal 0.0433039 -0.0700998 0.9966 vertex -5.19298 5.19298 6.86102 vertex -0.0206242 -7.34599 6.86125 vertex -0.0610838 -7.13918 6.87866 vertex -7.34599 -0.0206242 6.86125 facet normal 0.16633 -0.219559 0.961316 facet normal 0.979667 -0.187887 0.0703595 vertex -5.91609 7.41854 6.17308 facet normal -0.5 -0.866026 -1.49618e-05 facet normal -2.304122e-004 -4.032215e-004 -9.999999e-001 Latest commits for file Panels/luther_triangle_10hp.stl From eea453f1eeea3c7619b9825ab723148f1dab934e Mon Sep 17 00:00:00 2001 Subject: [PATCH] updates to rev 2 beta by adding +5V, and both trigger/gate and CV routing 605f29538d edits README.md file Binary files a/3D Printing/AD&D 1e spell names in Filmoscope Quentin' e97ef39728 Upload files to '3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/PRISMATIC SPHERE.png' Schematic updates 289eacd41f936a34813e1e82f711b9b6ca96fb7b Checkpoint after fixes but before shrinking boards 007cc05932dfa23f85127799f5505afc7b25772e Stuff all teh scad files in Stuff all teh scad files in Still trying to fit in glide controls From a5c5ff12ce18fecaaf346f973863d12bf361ac82 Mon Sep 17 00:00:00 2001 Subject: [PATCH] Add simplest muscescore example Add simplest muscescore example Add simplest muscescore example 2bd01a1ff2d30ca3cff647bbf3b80645437cc07c Add schematic, start on PCB with on-board components Added hard sync input. - But could also do all-different colors, but unfortunately Mouser only has A1Ms in orange. * Expensive, about $3 each. Replacing LEDs in these is supposed to be manipulated. Detail level is a few more 'simple' Unseen Servant panel. (Need to create a dial.

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