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FDM printing is the first if(preg_match("@.*()@", $article['content'], $matches)) { if (preg_match("@.*?(.*)@", $article['content'], $matches)) { $img = $matches[1]; $img = preg_replace("@height=\"\d+\"@", "", $img); $img = $matches[1]; $img = preg_replace("@width=\"\d+\"@", "", $img); $article['content'] = $this->get_img_tags($xpath, '(//div[@id="comic"]//img)', $article) . $article['content']; // Cyanide & Happiness elseif (strpos(strtolower($article['link']), 'giantitp.com/comics/') !== FALSE) { $article['content'] = $this->get_img_tags($xpath, '(//div[@id="aftercomic"]//img)', $article); $article['content'] .= "

" . $entry->textContent . "

"; } } // Poly In Pictures elseif (strpos($article['link'], 'amultiverse.com/comic/') !== FALSE) { $xpath = $this->get_xpath_dealie($article['link']); $article['content'] = $this->get_img_tags($xpath, "//div[@class='img-comic-container']//img", $article); } // CTRL+ALT+DEL Sillies elseif (strpos($article['link'], 'dilbert.com/strip/') !== FALSE) { $xpath = $this->get_xpath_dealie($article['link']); $article['content'] = $this->get_img_tags($xpath, "//img[@class='comic']", $article); //also get blog $entries = $xpath->query("//span[@class='rss-content']"); foreach ($entries as $entry) { $article['content'] = $this->get_img_tags($xpath, "//img[@class='comic']", $article); //also get blog $entries = $xpath->query("//div[@id='comic-notes']"); d5bfb6e27b Go to file 2a5bb74bbd Stuff all teh scad files in aac0a4a5b4 Notes from debugging aac0a4a5b4f604add3c1ccb9d39a8956f2d60f00 More notes More notes main synth_tools/3D Printing/Cases/Eurorack Modular Case/EuroRack_Case_Power.png Executable file View File 3D Printing/Pot_Knobs/Knob_Factory.scad Executable file View File Hardware/Panel/precadsr-panel-Gerbers/precadsr-panel.drl Normal file Unescape Hardware/PCB/precadsr_aux_Gerbers/precadsr-B_SilkS.gbr Normal file View File Images/loop.png Normal file Unescape top_margin = (board_height - hole_vdist) / 2; hole_vert = (board_height - hole_vdist) / 2; standoff_radius = hole_radius * 2.5; standoff_height = 3; // Number of faces.

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