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False); z_position = height - v_margin - title_font; saw_out = [output_column, row_2, 0]; audio_in_2 = [left_col, row_1, 0]; left_rib_x = thickness * 1; //right_rib_x = width_mm - col_right; // column from edge plus hole radius h_wall(h=4, l=slider_spacing * 10 + center_adjust; right_col = width_mm - thickness; // draw a "vertical" wall // h = z height, i.e. How tall the wall.

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