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Z)] sphere(r = sphere_indents_radius, $fn = top_rounding_faces square(top_rounding_radius + pad, top_rounding_radius + pad); circle(r = top_rounding_radius, $fn = 3, center = false); z_position = height - v_margin; working_increment = working_height / 6; // generally-useful spacing amount for vertical columns of stuff // How much to cut off to create a new fetcher, use the 4 pins for trigger, gate, and CV routing # Precision ADSR with retriggering and looping modifications .

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