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// draw panel, subtract holes union() { cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 -5.48271 21.8439 facet normal 4.344161e-001 9.007123e-001 0.000000e+000 facet normal 0.40362 -0.491814 0.771499 facet normal 0.223046 -0.417289 0.880977 facet normal -0.544076 -0.225367 0.808202 facet normal -0.734384 -0.392543 0.553705 facet normal -9.777786e-001 -4.353410e-003.

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