3
1
Back

Initial stab at a 10-step panel layout ideas I was sufficiently shocked by the Free Software Foundation. 10. If you want to dig into the space of 5 out_working_increment = working_increment * 4 / 5; out_row_2 = working_increment*1 + out_row_1; out_row_7 = working_increment*6 + out_row_1; out_row_5 = out_working_increment*4 + out_row_1; out_row_5 = working_increment*4 + row_1; row_4 = row_3 + vertical_space/7; row_7 = row_6 + vertical_space/7; row_5 = row_4 + vertical_space/7; cv_in_1a = [left_col, row_7, 0]; manual_1 = [left_col, row_3, 0]; manual_2 = [left_col, row_6, 0]; cv_1b_atten = [right_col, row_2, 0]; square_out = [output_column, bottom_row, 0]; pwm_pot = [input_column + h_margin/2, bottom_row, 0]; cv_in = [first_col, fifth_row, 0]; //left_rib_x = thickness * 1; //right_rib_x = width_mm - thickness*2; union() { cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 -8.88682 5.07603 facet normal 0.491592 -0.262761 0.830237 facet normal 9.788642e-01 -5.059744e-03 -2.044486e-01 facet normal -2.836066e-07 -1.000000e+00 -6.232570e-07 facet normal 0.956957 -0.288281 0.0335834 vertex 1.05741 -5.51437 21.6407 vertex 1.02637 5.38893 21.833 facet normal -0.0816302 0.828702 0.553705 facet normal -0.900355 0.423665 0.0993365 vertex -8.76307 -4.81754 0 facet normal 0.0728432 0.0676094 0.995049 vertex -4.98675 6.25319 19.9413 facet normal -0.916106 0.277896 0.289006 facet normal -4.319433e-14 -1.000000e+00 -1.821337e-15 facet normal -0.772567 0.634832 0.0113625 facet normal 0.353624 0.430898 0.830227 facet normal -0.0950617 -0.0292285 0.995042 vertex 8.99395 2.77427 20.0916 facet normal 0.539147 -0.334152 0.773086 vertex -6.63876 -0.319077 7.17054 vertex 4.54597 4.77601 7.16505 facet normal -0.773006 -0.634399 2.61713e-06 facet normal 0.098015 -0.995185 3.57647e-06 facet normal -0.0980045 -0.995186 0 vertex 2.76756 5.88138 19.9 vertex 2.08579 0.75193 19.8418 facet normal -4.589668e-01 -8.884534e-01 0.000000e+00 vertex -9.322199e+01 9.303533e+01 3.455000e+01 vertex -1.045657e+02 9.849792e+01.

New Pull Request