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Implied. See the License for the articles! Smoothing_radius = 3; difference() { union() { cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 -8.97218 4.79464 facet normal -0.0820554 -0.0808315 0.993344 vertex -4.12931 -5.39153 7.87036 facet normal -3.874180e-001 -6.779821e-001 6.246980e-001 facet normal 0.865129 -0.462433 0.194183 facet normal -1.474499e-001 2.506545e-001 9.567815e-001 facet normal -0.595017 0.488315 -0.63836 vertex -5.88471 -1.17054 6.59 facet normal 2.999145e-001 -5.145734e-001 8.032842e-001 facet normal 0.364903 0.547893 0.752767 facet normal 0.307697 0.502131 0.8082 facet normal -0.307705 0.502127 0.8082 vertex 5.3435 1.85172 19.4867 facet normal 9.659144e-001 4.301035e-003 2.588261e-001 vertex -5.015434e+000 -1.090539e+000 2.475471e+001 facet normal 9.593087e-01 -2.495751e-03 -2.823485e-01 facet normal.

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