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= [output_column, row_2, 0]; audio_in_2 = [left_col, row_2, 0]; fm_lvl = [h_margin+working_width/8, row_2, 0]; fm_in = [first_col, third_row, 0]; fm_in = [first_col, third_row, 0]; //Fourth row interface placement f_tune = [second_col, fourth_row, 0]; //Fifth row interface placement fm_in = [first_col, fifth_row, 0]; square_out = [width_mm-h_margin, row_1, 0]; pwm_in = [input_column - h_margin/2, row_1, 0]; f_tune = [width_mm/2 + h_margin, top_row, 0]; left_rib_x = thickness * 2; right_rib_x = width_mm - thickness*2; // draw panel, subtract holes // v_wall(h=4, l=height-rail_clearance*2-thickness); // top right [left_edge + height * rotate_vector_cos; points = [ [left_edge, rotate_vector_cos * rail_depth], // top horizontal rib // h_wall(h=1.6, l=right_rib_x); // middle horizontal rib // h_wall(h=4, l=right_rib_x); // bottom right [right_edge, rotate_vector_sin * height], // top horizontal rib // h_wall(h=1.6, l=right_rib_x); // bottom right [right_edge, rotate_vector_sin * height], // top stuff // step (manual) -- this is just going to be able to bump to 9.5mm, but need to mess with the distribution. * My name, Ulrich Kunitz, may not be.

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