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-0.191544 facet normal -6.586282e-001 -1.553991e-003 7.524669e-001 vertex 4.130768e+000 -1.657416e+000 2.488700e+001 facet normal 0.0815518 0.0820835 0.993283 vertex -5.59201 -4.18951 7.89187 facet normal -7.021630e-01 -7.120162e-01 3.257290e-04 vertex -1.025752e+02 9.392239e+01 4.255000e+01 facet normal 4.648431e-001 8.134764e-001 3.495383e-001 facet normal -9.720730e-01 2.346768e-01 -9.036883e-04 vertex -9.035159e+01 1.004099e+02 1.656905e+01 facet normal 5.008446e-001 -8.586348e-001 1.090915e-001 facet normal -0.0953757 0.0294114 0.995007 facet normal -0.346106 -0.295595 0.890412 facet normal 4.851179e-001 8.489568e-001 2.096021e-001 vertex -1.271083e+000 -3.942072e+000 2.475471e+001 facet normal 9.600727e-01 0.000000e+00 -2.797506e-01 vertex -1.092962e+02 9.665134e+01 1.173829e+01 vertex -1.092962e+02 9.725134e+01 1.173829e+01 vertex -1.092962e+02 9.715134e+01 1.173829e+01 vertex -1.092962e+02 9.715134e+01 1.173829e+01 vertex -1.093546e+02 9.665134e+01 1.153496e+01 facet normal 0.297059 -0.243768 0.923219 vertex 7.48471 -5.22233 3.76384 vertex 8.35972 3.66179 3.76384 facet normal 0.956711 0.0765948 0.280779 facet normal -4.127398e-001 7.075911e-001 5.735510e-001 vertex 3.474717e+000 -3.925410e+000 2.484855e+001 facet normal -2.880153e-004 -5.040268e-004 -9.999998e-001 ## Documentation: * [Schematic](Docs/precadsr.pdf) * PCB layout: [front](Docs/precadsr_layout_front.pdf), [back](Docs/precadsr_layout_back.pdf) * [BOM](Docs/precadsr_bom.md) * [Build notes](Docs/build.md ``` git clone --recurse-submodules git@github.com:holmesrichards/precadsr.git ``` Schematics/Enlarge/Enlarge.kicad_pcb Normal file Unescape // Width of module (HP) width = 17; // [1:1:84] left_rib_x = hole_dist_side + thickness; width_mm = hp_mm(width); // where to put the output jacks output_column = width_mm - hole_dist_side, height - v_margin - title_font; left_rib_x = thickness * 1; right_rib_x = width_mm - h_margin; input_column = h_margin; col_middle = col_left + (15.6 + 1.5 + 7 + 8); // pot + led + switch? Col_right = width_mm - thickness; // draw a "vertical.

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