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// 'x' of 20 degree rotation rotate_vector_sin = 0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height * rotate_vector_cos, rotate_vector_sin * rail_depth] // top to indicate direction? Pointer2 = 1; top_margin = (board_height - hole_vdist) / 2 + 3 + 4 + Timbalada (Arrasta variant) - played very fast! BSD: H h (optional ghost notes during swung section Samba reggae 2 'lite': MS1: * <- Play * every other measure, starting on 2nd MS2: * .

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