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12; row_2 = row_1 + v_margin + 12; row_1 = vertical_space/7; row_2 = row_1 + v_margin + 12; row_2 = row_1 + vertical_space/7; cv_in_1a = [left_col, row_2, 0]; fm_lvl = [h_margin+working_width/8, row_3, 0]; cv_in_2b = [right_col, row_7, 0]; manual_1 = [left_col, row_7, 0]; cv_in_1b = [right_col, row_5, 0]; audio_out_1 = [right_col, row_5, 0]; cv_in_2a = [left_col, row_7, 0]; audio_out_1 = [right_col, row_5, 0]; cv_in_2a = [left_col, row_5, 0]; audio_out_1 = [right_col, row_2, 0]; pwm_in = [input_column - h_margin/2, bottom_row, 0]; pwm_pot = [input_column - h_margin/2, bottom_row, 0]; c_tune = [second_col, fifth_row, 0]; //left_rib_x = thickness + 6 + tolerance; rotate_vector_cos = 0.94; // 'x' of 20 degree rotation rotate_vector_sin = 0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height - v_margin - title_font_size*2; saw_out = [output_column, row_2, 0]; pwm_in = [first_col, first_row, 0]; c_tune = [second_col, fourth_row, 0]; //Fifth row interface placement square_out = [output_column, row_1, 0]; pwm_in = [input_column + h_margin/2, row_1, 0]; triangle_out = [output_column, row_2, 0]; cv_2b_atten = [right_col, row_7, 0]; manual_1 = [left_col, row_1, 0]; triangle_out = [width_mm-h_margin-working_width/4, row_1, 0]; triangle_out = [third_col, fifth_row, 0]; pwm_duty = [input_column, bottom_row, 0]; pwm_duty = [width_mm - h_margin - working_width/8, row_3, 0]; right_rib_x = width_mm - thickness*2.2; left_rib_x = thickness * 1; right_rib_x = width_mm - thickness*2; From 88bf85725f2c856b6f99f99568e61e08e1060d3b Mon Sep 17 00:00:00 2001 Subject: [PATCH] KiCad 6, update symbols Latest commits for file PSU/psu.diy Add PSU Add PSU Latest commits for file Panels/fireball_vco_14hp_v1.scad adds front panel design and includes 2.5mm centerward shift for input and send reset to clk_inh to stop progressing Checkpoint before trying to implement chaining 1aa48a179a Add splits and labels to get below 200bpm~ 3D Printing/6u_wing_v1.scad rename to Panels/Futura Heavy BT.ttf → Panels/Futura Heavy BT.ttf Normal file View File 3D Printing/AD&D 1e spell names rendered as raster using Filmoscope Quentin typeface facet normal 0.081357 0.0817431 0.993327 vertex -4.18796 4.77144 7.82405 facet normal 0.0819011 -0.0819033 -0.993269 facet normal 0 0.174737 -0.984615 vertex 1.84181 -8.06952 19.9688 vertex 5.9343 -5.50622 19.9509.

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