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{ cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 7.79364 5.97318 facet normal -0.0980186 -0.995113 -0.0119404 facet normal 0.46415 0.23112 0.855072 vertex -4.61666 5.5107.

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