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- Could also use a.
- - sphere_indents_cutdepth; for (z = [0:cylinder_number_of_indentations] cylinder(r1=radius_of_cylinder_indentations_bottom, r2=radius_of_cylinder_indentations_top.
- 0.634912 0.0113542 facet normal -3.316361e-15 -5.336789e-15 1.000000e+00.