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Circle. Used only where users want round outlines by specifying ≥30 faces. Quality == "rendering") ? 0.25 : quality == "fast preview") ? 12 : 12; // [1:1:84] // Four hole threshold (HP rail_clearance = 8.5; // mm from very top/bottom edge and where it is safe to put reinforcing walls; i.e. The thickness of the knob. [mm] sphere_indents_cutdepth = 3; // tweak on this one, Number of facets of rounding cylinder ct = -0.1; // circle translate? Not sure. Circle_radius = knob_radius_top; // just match the top to indicate direction? Pointer1 = 0; right_rib_x = width_mm - h_margin; cv_in = [input_column, bottom_row, 0]; pwm_pot = [input_column + h_margin/2, row_1, 0]; audio_out_2 = [right_col, row_7, 0]; cv_in_1b = [right_col, row_7, 0]; cv_in_1b = [right_col, row_7, 0]; manual_1 = [left_col, row_1, 0]; triangle_out = [width_mm-h_margin-working_width/4, row_1, 0]; saw_out = [third_col, fifth_row, 0]; //left_rib_x = thickness * 1; right_rib_x = width_mm - thickness*2; union() { cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width.

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