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3.5236175,7.2834656 h -0.19685" d="m -6.8897674,12.893708 v 0.19685" d="m -6.7913424,12.992133 h -0.19685" d="m -3.5433111,12.893708 v 0.19685" d="m -6.7913424,12.992133 h -0.19685" d="M -3.5433071,7.381896 V 7.5787465" d="m -3.4448821,7.4803212 h -0.19685" d="m -2.5590543,2.521019 v 0.07874" d="M 2.992121,8.8582675 H 2.913381" It's really just a quick and dirty content rewriting engine with code already written for about a dozen webcomics. Examples: Joy of Tech elseif (strpos($article['link'], 'threepanelsoul.com/2') !== FALSE) { // Chainsawsuit elseif (strpos($article["link"], "poorlydrawnlines.com/comic/") !== FALSE ) { rotate_extrude(convexity=10, $fn=fn4) polygon(points=[ [x0,y0],[x1,y0],[x1,y1],[x2,y2], [x2,y3],[x1,y4],[x1,y5],[x0,y5] ], paths=[ [0,1,2,3,4,5,6,7] ]); } } module make_surface(filename, h) { } else if (two_holes_type == "mirror") { module title(string, size=12, halign="center", font=font_for_title) { color([1,0,0]) linear_extrude(thickness+1) text(string, size, halign=halign, font=font); // draw panel, subtract holes union() { cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 8.7482 5.33536 facet normal -4.505506e-001 -7.863768e-001 4.226295e-001 vertex 4.304404e+000 3.316545e+000 2.475471e+001 facet normal -9.999660e-001 -8.246416e-003 0.000000e+000 vertex -1.739018e+000 -6.897197e+000 1.747200e+001 facet normal 1.028882e-001 9.946929e-001 0.000000e+000 facet normal 6.470718e-01 -4.840642e-03 -7.624137e-01 vertex -1.088752e+02 9.725134e+01 1.235996e+01 facet normal -0.55208 -0.109816 -0.826528 vertex 1.11009 2.67998 18.9335 facet normal 5.748339e-01 -8.182700e-01 -3.383229e-04 vertex -9.308748e+01 9.313313e+01 2.550000e+00 facet normal -0.0820856 0.0820533 -0.993242 facet normal -0.954699 -0.292516 0.0546275 facet normal -0.392539 0.73439 0.553701 facet normal -5.006067e-001 8.576186e-001 1.178276e-001 facet normal 0.878606 -0.0865329 0.469642 facet normal -0.552477 0.109968 -0.826242 vertex -3.17521 0 18.7502 vertex -2.92253 1.22544 18.7525 vertex -2.93351 1.2151 18.7502 facet normal 0.772977 -0.634321 -0.011946 facet normal 0.463909 0.883084 0.0703601 facet normal -0.247461 -0.963792 0.0993425 facet normal -0.900357 0.423679 0.0992621 facet normal 2.096583e-001 3.669017e-001 9.063259e-001 facet normal 0.500093 -0.865972 -7.30812e-05 facet normal 0.370041 0.603871 0.705981 vertex 6.36858 1.43026 19.8418 facet normal 2.635472e-01 4.897575e-03 -9.646341e-01 vertex -1.055399e+02 9.665134e+01 1.037452e+01 vertex -1.051912e+02 9.715134e+01 1.086671e+01 vertex.

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