3
1
Back

Tweak the variables themselves v_wall(h=4, l=height-rail_clearance*2-thickness); // top horizontal rib h_wall(h=4, l=right_rib_x); // bottom right [right_edge, rotate_vector_sin * height], // top right [left_edge + height * rotate_vector_cos, ]; polygon(points = points); master.

New Pull Request