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Rotate_vector_cos = 0.94; // 'x' of 20 degree rotation rotate_vector_sin = 0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height - v_margin - title_font_size*2; working_width = width_mm - right_rib_thickness; // projection: make a 2d version v_wall(h=4, l=height-rail_clearance*2, th=right_rib_thickness); // top to indicate direction? Pointer1 = 0; right_rib_x = width_mm - h_margin; working_height = height - 25; // build up seven rows; middle one unused row_7 = row_6 + vertical_space/7; row_5 = working_increment*4 + row_1; //special-case the top to indicate current step. (10 One SPDT switch to disable reset (run.

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