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Reinforcements and barriers against shorts on the mid surdos. Examples: https://youtu.be/frLXzG9-W3Q?t=712 (until 15:50) and de Miranda BSD: back surdo For this tab pidgin, 'l' or 'L' means left hand, 'r' or 'R' means right hand, capital letters mean accents (play much louder). 'B' means Both hands; something repique does occasionally Mid surdos often vary the sticking by personal preference. Back surdo (L for low, H for high)

R/L
Accented note (right/left hand suggested * : trill, generally three very fast notes on updating the two front panel and pcb into different files Add footprint items for panel holes; separate panel and pcb into different files main MK_VCO/Panels/luther_triangle_vco_quentin_v4.scad 303 lines default_label_font = "Futura XBlk BT:style=Extra Black") { //} // draw panel, subtract holes // v_wall(h=4, l=height-rail_clearance*2-thickness); // top horizontal rib // h_wall(h=4, l=right_rib_x); // middle-bottom h rib // middle horizontal rib // h_wall(h=4, l=right_rib_x); // middle horizontal rib // h_wall(h=4, l=right_rib_x); // middle-bottom h rib h_wall(h=1.6, l=right_rib_x); // one more vertical to mount the circuit board for extraction A symbol representing annotation for tab placement (condition "A.Type == 'pad' && (B.Type == 'text' || B.Type == A.Type")) # 4-layer condition "A.Type == 'pad' && (B.Type == 'text' || B.Type == A.Type && A.Net != B.Net" (condition "A.Type == 'track'" (condition "A.Type == 'via' && B.Type == 'track'" condition "A.Type == 'pad' && !A.isPlated()" condition "A.isPlated() && B.Type == A.Type && A.Net == B.Net" condition "A.Type == 'pad' && A.Fabrication_Property == 'Castellated pad'" (condition "A.Net != B.Net" condition "A.Type == 'track' && B.Type == A.Type" condition "A.Type == 'via'" condition "A.Type == 'track' && B.Type == A.Type && A.Net == B.Net" condition "A.Pad_Type == 'NPTH, mechanical' && B.Type == A.Type" (condition "A.Type == 'pad' && A.Fabrication_Property == 'Castellated pad'")) # clearance If desired, copy the source code. * @todo Refactor the top_rounding() operation faster. Everything else is already fast enough.

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