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Don't know what this does. Pad = 0.2; // Padding to maintain manifold render(convexity = 5 square(top_rounding_radius + pad, top_rounding_radius + pad); circle(r = top_rounding_radius, $fn = stem_faces); // Widening part at the first number in this set moves the speheres up or down // in case of crashes Fix getting a bunch of wires backwards From 16055f0ae510d4466f2b156df715b3e97e4555d8 Mon Sep 17 00:00:00 2001.

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