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Font=font); // draw panel, subtract holes union() { cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 8.33435 5.74921 facet normal -8.087744e-01 -1.446502e-03 -5.881172e-01 vertex -1.076659e+02 9.725134e+01 5.903821e+00 facet normal 1.995148e-15 -2.840072e-15 -1.000000e+00 facet normal -0.18809 -0.243721 0.951432 facet normal -0.0810354 0.083183 0.993234 vertex -4.3315 -5.83003 7.92322 vertex 5.77664 4.28775 7.9152.

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