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Back[degrees] sphere_indents_offset_angle = 0; // [0:No, 1:Yes] ////////////////////////// ////////////////////////// RingThickness = 5*1; TimerKnobConst = 1.8*1; PI=3.14159265*1; KnobMajorRadius = KnobDiameter/2; KnobMinorRadius = KnobDiameter/2 * (1 - TaperPercentage/100); KnobRadius = KnobMinorRadius + (KnobMajorRadius-KnobMinorRadius)/2; KnobCircumference = PI*KnobDiameter; Knurls = round(KnobCircumference/DistanceBetweenKnurls); Divot=CapType; TaperAngle=asin(KnobHeight / (sqrt(pow(KnobHeight, 2) pow(KnobMajorRadius-KnobMinorRadius,2)))) - 90; DivotRadius = KnobMinorRadius*.4; // Primary knob cylinder for (i=[0 : Knurls-1] rotate([0, 0, 45] cube([2, 2, KnobHeight+.001], center=true); if (Pointer2==1 cube([8, 3, KnobHeight], center=true); // Pointer1: Offset hemispherical divot sphere(r=DivotRadius, $fn=40); // Divot1: Centered cylynrical divot // Hole for shaft jesus and mo, maintenance jesus and mo, maintenance Fixes for CAD and sorcery101 Fixes for CAD and sorcery101 9a2ab6dc7f initial notes for v1 build - C1 is too small for.
- -0.097575 0.990435 0.0975568 vertex -1.75581 -8.82707 3 vertex.
- 0.290358 0.956918 -0 facet normal -0.097633.