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Normal -0.737729 -0.601759 0.30601 facet normal -2.880153e-004 -5.040268e-004 -9.999998e-001 ## Documentation: * [Schematic](Docs/precadsr.pdf) * PCB layout: [front](Docs/precadsr_layout_front.pdf), [back](Docs/precadsr_layout_back.pdf) * [BOM](Docs/precadsr_bom.md) * [Build notes](Docs/build.md) How to apply smooth = 20; // How much to move the arrow indicator code to be even. Odd values are -=1 difference() { union() { cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 -8.97218 4.79464 facet normal -0.678289 -0.205786 0.705391 vertex -1.84727 -9.28685 3.54602 facet normal -0.392536 0.734388 0.553706 facet normal 0.499974 0.86604 1.36818e-05 vertex -2.69039 1.09142 18.554 facet normal -0.0915932 0.0112271 0.995733 facet normal -0.0602554 -0.0859333 0.994477 vertex 5.83593 -5.4803 19.9427 facet normal -0.174174 -0.420516 0.89041 vertex 5.00436 0.43909 18.8084 facet normal -0.796836 -0.241804 0.553699 facet normal.

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