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Stun.kicad_prl | 4 Samba Reggae 1 is probably the most common samba reggae rhythm; it's a simple implementation. Can be done, but requires a lot of variations main MK_VCO/Panels/luther_triangle_vco.scad 274 lines HP = 5.08; //If you want to dig into the space of 5 out_working_increment = working_increment * 4 / 5; out_row_1 = v_margin+12; out_row_2 = working_increment*1 + out_row_1; out_row_3 = out_working_increment*2 + out_row_1; out_row_6 = out_working_increment*5 + out_row_1; out_row_4 = working_increment*3 + row_1; row_5 = row_4 + vertical_space/7; row_4 = row_3 + vertical_space/7; row_5 = working_increment*4 + out_row_1; out_row_3 = working_increment*2 + row_1; row_5 = working_increment*4 + row_1; row_5 = working_increment*4 + out_row_1; out_row_3 = working_increment*2 + row_1; row_3 = row_2 + vertical_space/7; row_6 = row_5 + vertical_space/7; row_4 = working_increment*3 + row_1; row_3 = row_2 + vertical_space/7; row_5 = row_4 + vertical_space/7; row_3 = working_increment*2 + row_1; working_increment = working_height / 6; // generally-useful spacing amount for vertical columns of stuff working_height = height - v_margin - title_font_size*1.5; working_height = height - 25; // build up seven rows; middle one unused row_2 = row_1 + v_margin + 12; row_1 = bottom_row + v_margin + 12; //knob_radius top_row = height - v_margin; working_increment = working_height / 6; // generally-useful spacing amount for vertical columns of stuff col_left = h_margin; col_right = width_mm - thickness*2; // draw panel, subtract holes union() { cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 -9.14279 3.76384 vertex 3.66179 8.35972 3.76384 facet normal -0.0819349 0.0819588 -0.993262 facet normal 0.976251 0.0961519 0.194137 facet normal -0.181161 0.338912 0.923211 facet normal 0.584886 0.805022 0.0992381 facet normal 0.189046 0.78732 0.586847 vertex 3.69467 -2.36877 19.9 facet normal -0.433637 0.161777 0.886446 vertex 0.133493 -6.75462 7.03353 facet normal -0.449684 -0.462456 0.764146 vertex 6.8561 -0.38016 7.04537 facet normal 0.758301 -0.622313 0.19418 facet normal -0.119227 -0.101844 0.98763 vertex 4.63878 -0.0775843 18.7299 vertex 3.7344 -0.339142 18.8084 facet normal 0.679084 -0.550873 0.485163 facet normal 0.734381 -0.392549 0.553705 facet normal -0.39288 -0.56635 0.724495 facet normal 0.665695 -0.586529 0.46134 facet normal -5.000001e-001 -8.660254e-001 0.000000e+000 facet normal -2.94821e-05 -0.956933 -0.290308 vertex -1.31069 3.16429 6.59 vertex 2.56201 -2.21206 6.59 facet normal 9.996070e-01 -2.803204e-02 1.366306e-07 facet normal.

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