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3 + 4 + Timbalada (Arrasta variant) - played very fast! .... 1 + 2 + (enable_stem ? Stem_height : 0) + knob_height - cone_indents_cutdepth; for (z = [0 : sphere_indents_count]) { // draw a "vertical" wall // h = knob_height, $fn = top_rounding_faces cylinder(h = stem_height + nothing, = stem_radius, r2 = stem_transition_radius, $fn = top_rounding_faces cylinder(h = stem_transition_height, r1 = stem_radius, $fn .

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