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{ cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 8.56166 5.56266 facet normal -0.0729619 -0.338843 0.938009 facet normal -0.796853 0.241727 0.553709 facet normal 0.0980333 -0.98848 0.115312 vertex -6.29114 0.209414 7.71246 facet normal.

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