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Layout Update luther's layout # Using the Precision ADSR with retriggering and looping Binary files /dev/null and b/3D Printing/AD&D 1e spell names in Filmoscope Quentin/POLYMORPH.png create mode 100644 Panels/luther_triangle_10hp.scad create mode 100644 3D Printing/Pot_Knobs/scaled_french_pot.mix cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 -9 3.82299 vertex -8.26214 -3.54289 3.82299 facet normal 0.14487 0.0600084 0.987629 facet normal 7.851442e-01 -0.000000e+00 6.193130e-01 facet normal 0.0961675 -0.947172 0.30597 facet normal 4.575359e-001 -7.823334e-001 4.226290e-001 vertex 7.392447e-001 5.353779e+000 2.475471e+001 facet normal 5.035427e-001 2.241948e-003 8.639675e-001 vertex -4.125751e+000 -5.169298e-002 2.491820e+001 facet normal -0.991526 -0.109206 -0.0703586 vertex 5.12616 -8.69622 0.0491304 facet normal 0.115797 4.56308e-05 0.993273 facet normal 8.721423e-001 -4.892522e-001 0.000000e+000 vertex 5.517357e+000 -1.375710e+000 2.496000e+001 vertex -5.008282e+000 -2.640207e+000 2.496000e+001 vertex -1.209642e+000 5.491410e+000 1.747200e+001 facet normal -0.241732 0.796851 0.553709 facet normal -0.0807235 -0.0825634 0.993311 vertex -4.28775 -5.77664 7.9152 facet normal -0.247464 -0.963799 0.099265 vertex -1.49905 -7.8583 20 facet normal -0.603867 0.370049 0.705981 facet normal -0.747983 0.192821 0.635092 facet normal 0.0980056 -0.995115 -0.0118632 vertex -0.565762 -2.84428 19 vertex 1.10978 2.67925 19 vertex -1.10978 -2.67925 19 vertex -2.41126 -1.61115 19 vertex -1.61115 2.41126 19 facet normal.

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