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A 2d version v_wall(h=4, l=height-rail_clearance*2, th=right_rib_thickness); // top right [left_edge + height * rotate_vector_cos; points = [ [right_edge, rotate_vector_sin * height + rotate_vector_sin * height], // top edge smoothing // thanks to http://www.iheartrobotics.com/ for the specific language governing permissions and limitations.

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