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= vertical_space/7; row_2 = row_1 + v_margin + 12; row_2 = working_increment*1 + row_1; working_increment = working_height / 5; row_2 = row_1 + vertical_space/7; cv_in_1a = [left_col, row_6, 0]; audio_in_1 = [left_col, row_3, 0]; pwm_duty = [second_col, first_row, 0]; //Second row interface placement f_tune = [width_mm/2 - h_margin, top_row, 0]; f_tune = [second_col, second_row, 0]; //Third row interface placement pwm_in = [input_column + h_margin/2, bottom_row, 0]; pwm_duty = [width_mm - h_margin - working_width/8, row_3, 0]; cv_in_2b = [right_col, row_6, 0]; cv_1b_atten = [right_col, row_7, 0]; manual_1 = [left_col, row_3, 0]; cv_in_2b = [right_col, row_5, 0]; cv_in_2a = [left_col, row_5, 0]; audio_out_1 = [right_col, row_1, 0]; square_out = [output_column, bottom_row, 0]; cv_in = [first_col, fourth_row, 0]; triangle_out = [third_col, third_row, 0]; //Fourth row interface placement fm_in = [input_column + h_margin/2, row_1, 0]; square_out = [third_col, fifth_row, 0]; //right_rib_x = width_mm - thickness*2; left_rib_x = hole_dist_side + thickness; right_rib_x = width_mm - 10 - center_adjust; center_col = width_mm/2; vertical_space = height - rail_clearance - thickness*2 - 16.5/2; // 16.5 is the cheaper option but won't reproduce tiny smooth curves all that well. MSLA (resin) printing will do far better detail work, but with buffering.

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