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Cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 -9 3.82299 vertex -5.22233 -7.48471 3.76384 vertex 8.26214 -3.54289 3.82299 facet normal -0.0974657 -0.989339 0.108209 facet normal -1.600403e-001 2.743690e-001 9.482135e-001 facet normal.

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