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Path="/607ED812/60A9C096" Ref="R9" Part="1" AR Path="/60802B98" Ref="R?" Part="1" AR Path="/60C38349" Ref="R?" Part="1" AR Path="/60802BB2" Ref="R?" Part="1" AR Path="/607ED812/607F01E7" Ref="R25" Part="1" AR Path="/607ED812/6091D1B4" Ref="S3" Part="1" AR Path="/60802B98" Ref="R?" Part="1" AR Path="/607ED812/6091D1B4" Ref="S2" Part="1" AR Path="/60802B98" Ref="R?" Part="1" AR Path="/607ED812/60C38343" Ref="R22" Part="1" From 3d279dd88cba890e1ff05b6fd01cb5480b1f325e Mon Sep 17 00:00:00 2001 Subject: [PATCH] Add circuit blocks to kick drum schematic From 19116ba39d14e11d59f76e189ece62a6a9ce8cae Mon Sep 17 00:00:00 2001 Subject: [PATCH] add pic Schematics/bad_trace_v1.jpeg | Bin 0 -> 69774 bytes Images/precadsr-panel-art.png | Bin 0 -> 676484 bytes 3D Printing/Panels/image.png | Bin 0 -> 106584 bytes 3D Printing/Panels/MAGIC MISSILE VCF.png' Delete '3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/MAGIC MOUTH.png differ Binary files /dev/null and b/Panels/FireballSpellVertSmall.png differ Binary files /dev/null and b/Images/IMG_6770.JPG differ Binary files /dev/null and b/Panels/Font files/futura medium bt.ttf From 303a55e23667987c98f6d6f4be567bff3180e8cb Mon Sep 17 00:00:00 2001 Subject: [PATCH] Clean up code formatting; added a few mm taller than the object they are being diffed from for ideal BSP operations eurorackPanel(panelHp, jackHoles, mountHoles=2, hw = holeWidth, ignoreMountHoles=false module eurorackMountHoles(php, holes, hw module eurorackMountHolesTopRow(php, hw, holes/2); eurorackMountHolesBottomRow(php, hw, holes mountHoleDepth = panelThickness+2; //because diffs need to specify the values for the setscrew hole, providing sufficient thread length where thin stems walls don't. * @todo Add a front-panel PCB Add four more switches/buttons, move LED drivers onto PCB added the once through idea with commentary by added the once.

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