3
1
Back

Normal -0.685181 0.343415 0.642334 vertex 4.91993 -4.46869 7.17054 facet normal -0.083183 -0.0810354 0.993234 vertex -4.3315 5.83003 7.92322 vertex 5.77664 -4.28775 7.9152 facet normal -0.0973393 0.995186 0.0113559 vertex -1.06598 -6.91995 10.3435 vertex 1.07374 -5.71699 21.335 facet normal -0.338907 -0.0729058 0.937991 facet normal 6.030205e-001 7.977257e-001 -0.000000e+000 vertex 5.417013e+000 1.665509e+000 1.747200e+001 facet normal 0.880764 -0.4683 0.0703599 facet normal 0.618898 0.265121 0.739376 facet normal -0.257305 0.262695 0.929939 facet normal 0.915279 0.396628 0.0703596 facet normal -0.779907 -0.400391 0.481074 facet normal 8.589944e-01 -6.172555e-03 -5.119478e-01 vertex -1.091977e+02 9.695134e+01 1.195580e+01 facet normal 0.262761 -0.491592 0.830237 vertex -5.04122 7.99026 3.54602 vertex -6.89148 -6.89148 3.26879 facet normal -1.932563e-01 2.598328e-03 -9.811449e-01 facet normal 0.995185 0.098015 3.57647e-06 facet normal 9.924581e-01 -4.345032e-03 1.225072e-01 vertex -1.093779e+02 9.695134e+01 1.035605e+01 facet normal -0.741154 0.224827 0.632569 facet normal -2.880153e-004 -5.040268e-004 -9.999998e-001 ## Documentation: * [Schematic](Docs/precadsr.pdf) * PCB layout: [front](Docs/precadsr_layout_front.pdf), [back](Docs/precadsr_layout_back.pdf) * [BOM](Docs/precadsr_bom.md) * [Build notes](Docs/build.md ``` git clone git@github.com:holmesrichards/precadsr.git git clone --recurse-submodules git@gitlab.com:rsholmes/precadsr.git ``` Or if you want the ring. RingWidth = 0; // [0:No, 1:Yes] // 0 if indicator faces notch, 180 if it faces away and so on. Use transform="matrix(1.000002,0,0,1.000002,-1.047e-5,0.59054561)">4675f71e05fc19d3608ee6e5061bbe79ae432fb7 panel(width); // Top left: clock in, speed rotate([0, 0, i * (360/RingMarkings)] cube([RingWidth*.5, MarkingWidth, 2], center=true); cube([8, 3, KnobHeight], center=true); if (Pointer2==1 cube([8, 3, KnobHeight], center=true); if (RingWidth>0 cylinder(r1=KnobMajorRadius + RingWidth, r2=KnobMinorRadius, h=RingThickness, $fn=50, center=true); if (style == "nut"){ // a round shafthole base shape. See knob_base(). Rotate([0, 0, 180.

New Pull Request