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{ cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 -8.56166 5.56266 facet normal -0.0348182 -0.996914 0.0703595 vertex 9.05498 4.46195 0.0491304.

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