Labels Milestones
BackVersion 5a4e89eea6 Add position for resistor between coarse and +12V, value unknown bugfix/v1.1 Add position for resistor between the 'K' side of the Stick // elseif (strpos(strtolower($article['link']), 'giantitp.com/comics/') !== FALSE) { $doc = new DOMXpath($doc); $bread = $xpath->query("//a[contains(@href, 'bonus-panel')]")->item(0); if ($bread) { $bread_page_url = $bread->getAttribute('href'); $xpath = $this->get_xpath_dealie($article['link']); $article['content'] = $this->get_img_tags($xpath, '//td/img[contains(@src, "/comics/images/")]', $article); $article['content'] = $this->get_img_tags($xpath, "//div[@id='comic-img']//img", $article); } elseif ($alt_text == $title_text){ } elseif (strpos($article["link"], "www.smbc-comics.com/comic/") !== FALSE) { $article['content'] = $this->get_img_tags($xpath, "//div[@id='imgdiv']//img", $article); // $article['content'] = $doc->saveXML(); } // Dead Philosophers $doc->loadHTML($article['content']); // Dinosaur Comics Cleanup elseif (strpos($article['link'], 'girlswithslingshots.com/comic/') !== FALSE) { $xpath = $this->get_xpath_dealie($article['link']); $article['content'] = $this->get_img_tags($xpath, "//div[@id='comic']/img", $article); elseif (strpos($article['link'], '//theoatmeal.com/comics/') !== FALSE) { elseif (strpos($article['link'], 'somethingpositive.net') !== FALSE) { // XKCD (alt tags we don't need to call out for) elseif (strpos($article['content'], 'www.asofterworld.com/index.php?id') !== FALSE ) { // Poly In Pictures elseif (strpos($article['link'], 'campcomic.com/comic/') !== FALSE) { $doc = NULL) { foreach ($imgs as $img) { if ($title_text == $article['title'] || strpos($article['title'], $title_text) !== False) { "spice_external_command": "spice \"%I\"", More tweaks after pro review Apply jlcpcb's design rules, small fixes for those 7022ad9ddb couple more minor clearance tweaks Add ground fills, fix some clearance issues, add PCB slot.
- Programming header with bottom courtyard.
- -0.0497498 0.0861687 -0.995038 vertex.
- Ambient Light, RGB and Gesture.
- 1.397736e-01 9.901835e-01 -3.655938e-05 facet normal.
- 1 7.26455 7.25222 vertex 1.