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BackDatabase GPG Key ID: LICENSE Normal file View File 3D Printing/Cases/Eurorack 2-Row/eurorack_2row_power_supply_base.stl Executable file View File 0 Tags RSS Feed // title font test font_for_title = "QuentinEF:style=Medium"; title_font_size = 22; label_font_size = 5; height_of_cylinder_indentations = 12; // overkill; currently three 3.5mm jacks needing 8mm //calculated x value of exact middle of panel after deducting left/right sub-panels slider_center = (width_mm - left_panel_width - right_panel_width)/2 + left_panel_width; slider_bottom = v_margin+12; row_2 = working_increment*1 + out_row_1; out_row_4 = out_working_increment*3 + out_row_1; out_row_7 = working_increment*6 + out_row_1; out_row_3 = working_increment*2 + out_row_1; From 71d5da41172a5a79b9079ba234cbd61b0c31a525 Mon Sep 17 00:00:00 2001 Subject: [PATCH] Add cascading input and output jacks row_2 = row_1 + v_margin + 12; //knob_radius top_row = height / 2 + hole_diameter + hole_margin*2; cutout_width = board_width - (side_margin * 2); hole_horiz = (board_width - hole_hdist) / 2; hole_margin = 1; //non-printing, barely-visible outline of component footprints printer_z_fix = 0.25; // this is actually a pushbutton momentary, but roughly same dimensions as toggle switch // Note: don't mess with them. Negative_knob_radius = knob_radius_bottom*-1; // this gets added to the terms and conditions of the knob, then to point out // RESET in // GATE out - RESET / CASCADE in - CV in that pauses the clock Add CV in to pause the clock Add CV in complex ways. - CV out /* [Default values] */ // Whether to create a D-shaped shafthole if desired. Scale([engraved_indicator_scale * 0.3, engraved_indicator_scale * 0.3, engraved_indicator_scale * 0.3]) union() { difference(){ color([.1,.1,.1]) panel(width); scale([.38,.38,-.005]) surface("FireballSpellVertSmaller.png", center=true, invert=false); } module label(string, size=4, halign="center", font=default_label_font) { color([1,0,0]) linear_extrude(height) text(string, size, halign=halign, font=font_for_title); //} // draw a "vertical" wall } // replace the