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VCF.png' 3D Printing/Panels/MAGIC MISSILE VCF.png' Delete '3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/HOLD PORTAL.png and /dev/null differ From 73e3e5201264e94fbdc754390f9ba14dc3db9a16 Mon Sep 17 00:00:00 2001 Subject: [PATCH] more fixes glide fix d9235591732ea49a85db49010f2aaf63f936f2b3 re-re-remove the mysterious extra trace Binary files /dev/null and b/3D Printing/AD&D 1e spell names rendered as raster using Filmoscope Quentin Potentiometers: One potentiometer per step, to set clock rate // Top left: clock in, speed pot_p160(); // Left side: meta-step controls } module make_surface(filename, h) { cylinder(r=hole_r, h=thickness*2); echo("Putting a hole with radius: ", hole_r , " at ", hole_dist_side, hole_dist_top); echo("Putting a hole with radius: ", hole_r , " at ", width_mm - right_rib_thickness; Schematics/Dual_VCA.diy Normal file Unescape Hardware/PCB/precadsr/ao_tht.pretty/SolderWirePad_1x01_Drill0.8mm.kicad_mod Normal file View File 3D Printing/Pot_Knobs/pot_knob_two_parts_base.stl Normal file Unescape Hardware/PCB/precadsr/ao_tht.pretty/SPDT-toggle-switch-1M-series.kicad_mod Normal file View File Schematics/Unseen Servant/Unseen Servant Front Panel v2.kicad_pcb Normal file Unescape Schematics/Unseen Servant/Unseen Servant_counter_board_noncanonical.kicad_pro Normal file Unescape Hardware/Panel/precadsr_panel_al_Gerbers/precadsr_panel_al-F_Paste.gbr Normal file Unescape // pots (all p160s): // PWM duty attenuation /* [Default values] */ // Line segments for circles printer_z_fix = 0.5; // this is good for sharing configurations. * @todo Add a front-panel PCB Subject: [PATCH 13/18] Add footprint items for panel holes; separate panel and pcb into different files Add a front-panel PCB d40f7ca1ca Experimenting with more panel layout ideas out_row_1 = v_margin+12; row_2 = row_1 + v_margin + 12; row_2 = row_1 + v_margin + 12; //knob_radius top_row = height - v_margin; working_increment = working_height / (8+tolerance/3); // generally-useful spacing amount for vertical columns of stuff working_height = height - v_margin; working_increment = (working_height-v_margin+thickness) / (9); // generally-useful spacing amount for vertical columns of stuff working_increment = working_height / 7.

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