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Preview", "preview", "rendering", "final rendering"] // Top left: clock in, speed pot_p160(); // Left side: meta-step controls // run/stop (sw14 h_wall(h=4, l=slider_spacing*10-1, th=1); v_wall(h=4, l=height-rail_clearance*2-thickness, th=thickness*1.25); v_wall(h=4, l=height-rail_clearance*2, th=right_rib_thickness); // top right [left_edge + height * rotate_vector_cos; points = [ [left_edge, rotate_vector_cos * rail_depth], // top left [left_edge, 0], // drop to axis [left_edge, -extra_depth], // top horizontal rib h_wall(h=4, l=right_rib_x); // bottom horizontal rib // bottom right [right_edge, rotate_vector_sin * rail_depth] // top right [left_edge + height * rotate_vector_cos; [left_edge, rotate_vector_cos * rail_depth], // top.

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