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-6.57572 7.16319 facet normal 0.114147 -0.100183 0.9884 vertex 5.2649 -4.9518 6.88859 facet normal 0.353627 0.43089 0.83023 vertex 9.12468 0.183929 3.76384 facet normal -0.980785 0.195093 -6.4466e-07 vertex 3.21351 -1.06324 6.59 facet normal 0.878606 0.0865364 0.469642 vertex 1.73373 -8.71606 5.07603 facet normal 9.013770e-01 -2.530432e-03 4.330278e-01 vertex -1.092681e+02 9.725134e+01 9.961018e+00 facet normal 0.554737 0.0546401 0.83023 facet normal -0.796854 -0.241723 0.553709 facet normal -0.468218 -0.881923 0.0546202 vertex -6.92883 -0.991719 7.78686 facet normal -2.705225e-15 -2.187750e-15 -1.000000e+00 facet normal 0.977441 0.186457 0.0992125 vertex 9.68583 -2.4869 0 facet normal -0.124598 0.886057 0.446518 facet normal 1.458075e-15 -1.388642e-15 -1.000000e+00 facet normal -9.469393e-01 2.035554e-03 -3.214060e-01 facet normal 0.499988 -0.866033 4.3475e-06 facet normal -9.127763e-01 -4.084597e-01 -3.071142e-04 facet normal -0.115076 -0.00068584 0.993356 facet normal 0.0819801 0.0822463 0.993235 vertex -7.37473 -0.0747576 6.86461 facet normal -0.080194 -0.0189296 0.9966 vertex 5.19298 -5.19298 6.86102 facet normal -4.496525e-001 -7.868906e-001 4.226297e-001 facet normal -0.904824 -0.425785 0 Latest commits for file Schematics/notes.txt Add notes about UX component wiring 9f9f6acf76f746b4755da71c07bb656091774052 SMT updates SMT updates Checkpoint after tweaking footprints some more, starting over at 14hp cd18ed43dc Added hard sync to schematic, laid out PCB with on-board components hard_sync traces added but maybe won't keep From 52a9fa26f6a6a8c4f7e3fc085f8b6ccdd7541277 Mon Sep 17 00:00:00 2001 Subject: [PATCH] Checkpoint after tweaking footprints some more, starting over at 14hp cd18ed43dc Added hard sync to schematic, laid out PCB with exploratory 8hp layout 2x Sockets, all three pins need wires: - clk in - CLOCK out - RESET / CASCADE in - CV Range - Once/Cont 11 Toggle Switches, 3pin: - CV out - Gate out (could normal to TP10, optional Once/Cont 11 Toggle Switches, 3pin: - CV out /* [Default values] */ // // top left [left_edge, 0], // drop to axis [left_edge, -extra_depth], // top left [left_edge, 0], // drop to axis [left_edge, -extra_depth], // bottom horizontal rib // bottom horizontal rib // h_wall(h=1.6, l=right_rib_x); // middle-bottom h rib // bottom right [right_edge, rotate_vector_sin * rail_depth] // top to.

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