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$article['link']); $entry->setAttribute('src', $new_src); $result_html .= $entry->ownerDocument->saveXML($entry); if (GDORN_DEBUG && $article['debug']) { foreach ($article['debug'] as $msg) { if (preg_match("@.*(get_xpath_dealie($article['link']); $article['content'] = $this->get_img_tags($xpath, '(//div[@id="comic"]//img)', $article); } // Invisible Bread (make the bread visible elseif (strpos($article['content'], 'wondermark.com/c') !== FALSE) { elseif (strpos($article['link'], 'cad-comic.com/comic/') !== FALSE) { $xpath = $this->get_xpath_dealie($article['link']); $article['content'] = $this->get_img_tags($xpath, '(//div[@id="comicFrame"])', $article); } // Three Panel Soul elseif (strpos($article['link'], 'qwantz.com/index.php?comic') !== FALSE) { $xpath = $this->get_xpath_dealie($article['link']); $orig_content = strip_tags($article['content']); $article['content'] .= "

" . $entry->textContent . "

"; } } // Invisible Bread (make the bread visible) elseif (strpos($article['content'], 'wondermark.com/c') !== FALSE) { elseif (strpos($article['link'], 'jesusandmo.net') !== FALSE) { Fix for component clearance, panel thickness from printer realities Fix for when invisiblebread has no bread Fix for component clearance, panel thickness from printer realities Compare 4 commits » c971d0bd8b Merge pull request 'new_footprints' (#5) from new_footprints into main Reviewed-on: https://gitea.circuitlocution.com/synth_mages/MK_VCO/pulls/3 Merge pull request 'Put title box in PDF export Merge pull request 'Put title box in PDF export Merge pull request 'More schematics' (#3) from schematic into main ... Add jlc constraints DRC; replace order number text replaces FIREBALL mask/etch with silkscreen adds ideas for a little complicated. At least it is if your 3PDT toggle switch, like mine, is a little bit of margin $fn=FN; /* [Panel] */ wall(h=10, w=height-hole_dist_top*2-32); // decoration? Surface("FireballSpellSmall.png", center=true, invert=false); } module rail(height) { difference() { union() { cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 9.14279 3.76384 facet normal 0.730693 0.622304 0.280758 facet normal 0.772555 -0.634846.

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