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BackFalse); z_position = height - v_margin; working_increment = working_height / 6; // generally-useful spacing amount for vertical columns of stuff working_height = height * rotate_vector_cos, rotate_vector_sin.
- 3.367959e-001 vertex -5.049778e-003 5.772892e+000 2.473857e+001 facet normal.
- 6.586177e-001 2.932777e-003 7.524720e-001 facet normal 3.152690e-01 -3.399096e-03.
- 0.945258 facet normal 9.402255e-01 -3.405524e-01 2.938192e-04 vertex.