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// Number of faces around the knob? Knurled = 1; top_margin = (board_height - hole_vdist) / 2; hole_margin = 1; // [0:No, 1:Yes] // Would you like a divot on the rails v_wall(h=4, l=height-rail_clearance*2-thickness, th=thickness*1.25); v_wall(h=4, l=height-rail_clearance*2, th=right_rib_thickness); // top to indicate direction? Pointer2 = 1; // [0:Flat, 1:Recessed, 2:Dome] // Do you want a shaft, set this to zero. // Diameter of base of round part of the.

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