3
1
Back

Hardware/PCB/precadsr/Kosmo_panel.pretty/fastestenv_Switch_Hole.kicad_mod delete mode 100644 Hardware/PCB/precadsr/precadsr.sch create mode 100755 MK_VCO_RADIO_SHAEK.diy create mode 100644 Schematics/OttosIrresistableDance/OttosIrresistableDance.kicad_pcb create mode 100644 Schematics/SynthMages.pretty/Perfboard_2x12.kicad_mod create mode 100644 Hardware/PCB/precadsr/Kosmo_panel.pretty/Kosmo_Pot_Hole_NPTH.kicad_mod create mode 100644 Hardware/PCB/precadsr/Kosmo_panel.pretty/fastestenv_LED_Hole.kicad_mod delete mode 100644 Hardware/PCB/precadsr/ao_tht.pretty/R_Axial_DIN0207_L6.3mm_D2.5mm_P7.62mm_Horizontal.kicad_mod create mode 100644 3D Printing/Panels/HOLD PORTAL.png and /dev/null differ Binary files /dev/null and b/Images/IMG_6771.JPG differ Binary files a/3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/MIRROR IMAGE.png' ec89d624dcbabc43243d2dcb7078e4434becb7c8 Delete '3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/COLOR SPRAY.png' abc39a50d6 Delete '3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/MAGIC MISSILE VCF.png and /dev/null differ How to use for the Adafruit Feather 32u4 RFM series of boards, https://learn.adafruit.com/adafruit-feather/feather-specification Footprint for Mini-Circuits case CK605 (https://ww2.minicircuits.com/case_style/CK605.pdf) following land pattern PL-176, including GND vias (https://www.minicircuits.com/pcb/98-pl176.pdf Footprint for Mini-Circuits case MMM168, Land pattern PL-094, pads 5 and 6); middle of panel after deducting left/right sub-panels slider_center = (width_mm - left_panel_width - right_panel_width)/2 + left_panel_width; slider_bottom = v_margin+12; row_2 = row_1 + v_margin + 12; //knob_radius top_row = height - v_margin; working_increment = (working_height-v_margin+thickness) / (9); // generally-useful spacing amount for vertical columns of stuff col_left = h_margin; bottom_row = v_margin + 12; //knob_radius top_row = height * rotate_vector_cos, rotate_vector_sin * rail_depth] // top right [left_edge + height * rotate_vector_cos; [left_edge, rotate_vector_cos * rail_depth], // top horizontal rib // h_wall(h=1.6, l=right_rib_x.

New Pull Request