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Sphere_indents_faces); height = cone_indents_height + 2 * nothing, shafthole_cutoff_arc_height + 2 * nothing; z_position = height - 25; // build up seven rows; middle one unused row_1 = vertical_space/7; row_2 = row_1 + v_margin + 12; //knob_radius top_row = height * rotate_vector_cos; points = [ [left_edge, rotate_vector_cos.

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